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65288a64fe 12 goliath tribal nomads of the mountains strong as the rock and proud as the peak racial traits average height 7 27 8 average weight 280340 lb ability scores +2 strength +2 constitution size medium speed 6 squares vision normal languages common either dwarven or giant skill bonuses +2 athletics +2 nature mountain s tenacity you have a +1 racial bonus to will powerful athlete when you make an athletics check to jump or climb roll twice and use either result stone s endurance you have the stone s endurance power stone s endurance goliath racial power your foes attacks bounce off your stony hide encounter minor action personal effect you gain resist 5 to all damage until the end of your next turn level 11 resist 10 to all damage level 21 resist 15 to all damage goliaths are mountain-dwelling nomads who see life as a grand competition their scattered bands have never been major players in the politics of the lowland world but they have wandered the mountain ranges of the world since the primordials first shaped the peaks and valleys tall and massive goliaths revere the primal power of nature and use it to enhance their own strength play a goliath if you want to be tougher and stronger than nearly anyone else to master the rugged mountain slopes to be a member of a race that favors the barbarian fighter and warden classes 12 chapt er 1 c h arac te r races aya shameimaru order #1294262 s te ve argyle 1 [close] . p. Games Movies TV . Heroes of Primal Might and Ancient Power P layers Handbook 2 From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil. 7 aya shameimaru order #1294262 1 [close] . p.. p.
8 deva immortal spirits who embody virtue born and reborn to mortal life in the world racial traits average height 6 16 6 average weight 175280 lb ability scores +2 intelligence +2 wisdom size medium speed 6 squares vision normal languages common choice of two others skill bonuses +2 history +2 religion astral majesty you have a +1 bonus to all defenses against attacks made by bloodied creatures astral resistance you have resistance to necrotic damage and radiant damage equal to 5 one-half your level immortal origin your spirit is native to the astral sea so you are considered an immortal creature for the purpose of effects that relate to creature origin memory of a thousand lifetimes you have the memory of a thousand lifetimes power memory of a thousand lifetimes deva racial power the dreamlike memories of your previous lives lend insight to aid you encounter no action personal trigger you make an attack roll a saving throw a skill check or an ability check and dislike the result effect you add 1d6 to the triggering roll deep in the recesses of memory devas recall what they once were immortal servitors of the gods of good spirits who chose to bind themselves to the world in mortal flesh for millennia their souls have been reborn to wage an endless war against the forces of darkness most devas are fiercely committed to the cause of good because they fear what they might become if they turn to evil a deva whose soul becomes corrupted risks being reborn as a rakshasa play a deva if you want to have dimly remembered connections to a thousand heroic lifetimes to embrace the cause of good and strive for perfection in all you do s te ve argyle to be a member of a race that favors the avenger cleric invoker and wizard classes 8 chapt er 1 c h arac te r races aya shameimaru order #1294262 1 [close] . p. Advertise Media Kit Contact D&D4 Wiki is a Fandom Games Community. 4 0 introduction book in particular rules about keywords such as beast form spirit and summoning the appendix also contains the new version of the stealth skill as well as updates to rules related to that skill in the player s handbook the d&d game is constantly evolving player s handbook 2 is the second book in a series that will continue adding new options for your characters for years to come but the game changes in smaller ways as well and the best way to keep up with those changes is to visit the wizards of the coast website for the next level player s handbook 2 is the most significant expansion yet to the 4th edition dungeons dragons game the player s handbook presents eight races and eight classes this book introduces five more races and eight more classes including a mix of all-new material and some old favorites along with a wealth of new options for any character chapter 1 presents five additional races the gnome and the shifter make the journey from the monster manual to this book the goliath introduced in 2004 s races of stone and the half-orc return to the d&d game in updated form devas are a new race of reincarnated immortal spirits striving for the perfection of their souls this chapter also includes racial paragon paths for the races in this book as well as ones in the player s handbook chapter 2 is the heart of the book with eight new classes longtime d&d players will recognize some of these classes from past editions but you ve never seen them presented like this before the arcane classes expand to include the bard and the sorcerer the invoker and the avenger join the roster of divine classes the primal power source makes its debut with classes of all four roles the barbarian the druid the shaman and the warden the chapter ends with six new epic destinies chapter 3 introduces the concept of backgrounds a new game element you can use to customize your character and help expand his or her personality and history if you re using the forgotten realms player s guide you re familiar with the idea of choosing a home region for your character and gaining a benefit from that origin the backgrounds in this chapter offer you dozens of ideas for expanding your character s story and a choice of related benefits this chapter also includes new feats equipment and magic items including armor weapons and implements designed for use with the new classes in this book the chapter ends with a group of new rituals at the end of the book is an important appendix of rule updates it contains an updated explanation of how to read a power description including new rules that apply to many of the powers in this get ready your part in the story one of the dungeon master s jobs is to be a narrator to describe what s going on in the world of the game as you explore it along with your fellow adventurers when your party enters a room the dm tells you what it looks like and what s in it however narration isn t exclusively the dm s job you describe your own character s actions and even during an intense combat encounter you have a chance to take part in telling the story of the game the flavor text included in every power description is a starting point you can use when narrating your part in the action when your barbarian attacks you can just say krusk uses howling strike i get a 24 or using the flavor text as a cue you can say with a blood-freezing scream i throw myself into the fray does a 24 hit a power s flavor text is only a starting point you can modify that flavor however you like as long as you don t change the power s game effects maybe you would rather think of the barbarian power macetail s rage as channeling the world serpent a primal spirit that appears in some shaman powers you might say the earth shakes beneath my feet as the world serpent stirs knocking my foe to the ground choosing a background for your character can also be a great opportunity to take part in shaping the story of the game after you ve looked at the backgrounds section of chapter 3 talk with your dm about the background elements you want for your character the d&d game is all about telling an adventure story if you take a more active part in telling your character s part of the story everyone has more fun 4 i n t roduct ion aya shameimaru order #1294262 1 [close] . Download original PDF file (PDF1.6, 12912 KB) . It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer. Download D&D 4th Edition - Player's Handbook 2.pdf. Report spam or adult content Report copyright violation . p.